

Visuals and accompanying music (complete with bearded balladeer) are of the same style and quality as we saw in Deponia, and are of an equally a high standard. To carefully tread that thin line between handy hint and spoiler, we have only this to say: you’ll have to think outside the game screen to solve it. A couple of puzzles can only be described as weird, inhumane, and illogical, and one in particular may test your capacity for frustration to the max – and let’s not mention the skyrocketing blood pressure. The majority are moderately challenging and require a little experimentation, perseverance, and maybe a dash of blind luck. Some are fairly straightforward and can be solved in seconds. Scattered throughout the game, like a well laid minefield, is a generous helping of puzzles and minigames – the latter of which you can skip if you like (but why would you?) This time around the setting is a floating black market, and there are at least twice as many ‘trash palace’ locations to explore. His task is complicated by the fact that she’s exhibiting a form of multiple personality disorder, and Rufus must somehow merge them to make her whole again.Ĭue the new map, with its increased dimensions. A sense of déjà vu descends when Rufus damages Goal’s memory implants, and spends the rest of the game trying to fix her up. We learn why the Organon – the villains of the piece – want to blow up Deponia.

The storyline picks up where Deponia left off, and expands on it. Speaking of characters, there’s a whole slew of interesting new faces to meet, and many of the old ones reprise their roles as well. In the foreground, two elderly characters discuss his newly reformed character, oblivious to the chaos and destruction behind them. The game’s wacky, slapstick humour grabs you from the outset, as Rufus manages to botch a simple task with catastrophic consequences.

As an added bonus for those who played the previous title, we also get to see the game’s protagonist, Rufus, get squished once again. Items stored within can be combined to form new objects, which can then be applied to one of the game’s many puzzles… but more on those in a minute. The game opens with the same tutorial from Deponia, its main aim being to acquaint you with the slick interface, and its clever use of the mouse wheel to access the inventory.
